Creative Direction
Game Design/Dev
Graphic/Video
Structural
Art
Audio
Contact
Creative Direction
Game Design/Dev
Graphic/Video
Structural
Art
Audio
Contact
Connor Carbon Portfolio Connor Carbon Portfolio

Picking Up In-Game Objects w/ Physics Handles (UE4)

- Visually scripted logic for physics handle to pick up in-game objects in real time and manipulate accordingly

Game Design: Object Carrying, Physics Debug, Camera POV, Horror Game Basics

You may also like

Horror Game Basics: Triggered Spooky Animations (UE4)
2019
Naroth: English Game Dialogue Writing Overhaul
2019
Character Switch: POV Switch Mechanic Game Prototype
2019
Abstract: Drawn Away (Minimal Art Horror Game Concept)
2019
Bunker Guard: AI Behavior Tree & Debug via Raytrace
2019
Machinations: FPS Multiplayer Project Concepting
2019
Game Design Scripting: Blueprint Visual Scripting, UE4
2019
Game Pickups: Fatigue and Battery Drain Systems
2019
Santa Maria, CA: Environment Design (Unreal Engine)
2019
Binaria: FPS Puzzler Mobile Game White Box
2019
↑Back to Top
Powered by Adobe Portfolio