Game Design: White Box Level Design FPS Puzzler Mobile

Working with trigger volumes, which were linked to blueprint visual scripting logic in Unreal Engine which "stores" and "retrieves" the red key cubes.

Establishing NavMesh bounds for the AI "robot" block to embark on its path across the hazard pit — as long as the player can tap all 4 platform raisers fast!

Screenshot of a cinematic where a platform over the hazard pit was raised after completing a puzzle.

Screenshot of the Starting Area of the prototype.